You jump away a couple of times, once in a standout level as a French resistance member working with British spies to infiltrate a Nazi garrison in Paris, and there are sections where you operate several vehicles, but all of these are directly adjacent to Daniels' story, never pulling focus away from the long trudge between Normandy and the Rhine. The story hangs on him trying to make sense of the war with his comrades, who all have their own stuff going on. Mostly, you're in the boots of Private Ronald “Red” Daniels, a young soldier from Texas. In the process, it's made a superlative campaign that tells a meaningful story without glamorising the war or getting lost in just how vast it all is. However, Sledgehammer Games has chosen instead to keep the story grounded on just a few of your close friends as opposed to focussing on the scale of the entire war. With that in mind, Call of Duty: WWII doesn't take us anywhere we're not already overly familiar with: From Normandy, you duck into the liberation of Paris on your way to the Battle of the Bulge. When it comes to World War II video games, it's all been done before. For better or worse, World War II is as familiar to gamers as DE_Dust or Blood Gulch, with a glut of World War II shooters following in the path of Medal of Honour and Call of Duty's early iterations to the point where both games had to move away from the theatre for a while just to do something different.
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